学习学习,努力努力~奋发向上
  • 2009/06/01

    Final mix

    Eventually we reach the final step which is mixing.

    My diary was end up month ago because I was too busy to keep record what we've done in the past few weeks. Actually making a sound track for the whole empty animation was a tough process. Especially in our Animation, there no dialogue, neither a certain environment. 

    For atmosphere, we were consider make it as out door, but it wasn't make sense. The whole process is like a person's life, although he is like traveling outdoor with his car/train, or whatever transportation. But it is a process of someone's life, it is not simply a outdoor scene. Therefore we give up this thought.

    We make up a simple spot sheet and started editing. One day we foley some sound effects. The beginning Dice falling was record quite successful, and could be used strait-away. Unfortunately, the Dice rolling on the right top was so frustrating. Those tow dices were likely rolling all the way to the end of the animation, but it was so hard to rolling coins and little stones by catching up the temple as it actually goes. That took us about half hour, then we diced record it keep record it, then edit it later. We foleied the track turning as well.

    First step I did is editing human sound effects. There are three major parts of human sounds. First comes is the baby crying sound, our main character gave born in the hospital. I spent plenty of time to figure out how to automatic the reverb in there, because the baby sound should comes from distance. After Dan showed me how to automate effects, I used the technique so many times in the rest of editing. 

    Second step was getting other spot effects. There are many little movements I should notice, like the pole spinning, I have to notice when the pole starts to spin, and there is actually a sound should appears before it stars spinning, like a action preparation. I was got a sound of fire to subscribes the pole spinning sound, but it wasn't sound good. I accidently found the golf hit sound, it is a good sound happens before hitting the ball. I put EQ and time shift on each spin, bass should getting heavier as pole getting closer to the camera. Also, the pole spinning slowly to faster, than slow down. Therefore the speed and the bass are adjusted through EQ and Time shift. 

    On the other hand, it is a challenge to find sounds to match up the camera movement. As we seen that the camera movement is very significant through out the whole animation. I got a sound of wind by accident when I looking for other effects, and it helps me to identify the camera moves. Fortunately it sounds really good.

    Final step was to pick up a sound for our moving car/train/..., it is neither a car or a train actually, is is just a carrier carries our characters travel around. There is a track underneath, it looks smooth and fast. At the very beginning I used the helicopter sound to identified it, however, it is actually too noisy. Later, I found jet sound instead of it, it wasn't sound right. Finally, I thought a sound of skating would be cool. By the end I chose a skateboard, and I was so lucky there is a cool sound that the skateboard passes by. I put the pass by sound match up every time the character passing, and it sounds pretty nice. 

    The last thing to straggle with was the music. I was plan to ask my friend to compose the music for me, unfortunately I could not get him. Therefore I discuss with Cassy, we were going to use garageband music. I was firstly bounce the first version of soundtrack we have to help picking up music. I was underlay too much, Cassy and I decided to pick up only two small tracks. It sounds better, a happy rock music laying out the atmosphere of happy childhood, then we have no music when he got a job. Because we though having a job is quite a stress thing, it is better without music. Then when he got married, Cassy puts marry music there to indicate the marrage, I prefer it appears as a atmosphere here because it helps us to identify the story but not a music background. We have a little guitar loop after they are getting baby, it sounds warm and nice, but not excite. The music ends when they divorce. Cassy reversed the marry music, which sounds awesome atmosphere his life ending up. Then finally we chose a sad music clip which original made by my friend for the credit, because the producer was actually died. 

    The whole process of work was challengeable  and fun, as my first formal editing for a visual stuff, it is good. This animation comes as silent and hard to understand, we put a lot effort to imaging every sound could happens in it, and do our best to make it understandable. Cassy and me we were not really work as half half, we made the whole thing together. I did part of the sound effects and she did some, she did the voice over and I did the human sound effects, later on we were meet together and working on the music and mixes. I think I did a good job, but I can make it even better if I have more time, this is a busy semester, but sound design was really exciting experience. 

  • Today we met up each other right after the class. We didn't do much things.

    One thing we had quickly done was watch the animation again, and write down any sounds we need in there, mostly for foley.

    The other thing we have done was modify the first few tracks I got for yesterday.

    Then we decide the time we will meet next time, after Cassy leaves, I keep working on.

    I was struggling how to automate the reverb, because the baby crying sound should happen from distance to the front. Finally, Dan help me out with this. I knew how to automate plug-ins, reverb technichs (Pre-delay, attacks), and bit more about mixing.

  • This is the first day I start working on 'DICE'.

    I was a bit worried about all those sounds and have no idea how to start. But after the meeting on the other day, I knew I should start with a baby crying. It was funny I could not get a sound of the pole spinning, but I ocasionlly got some other sounds from the hospital SFX folder, which I could try to match the sound of the little car comes out from the hospital and stop. Also, when I search through sounds for the spining pole from helicopter SFX folder, I found that the sound inner air craft could be edit as sorce with EQ then created a new sound of car moving on the track.

    With trying many times, I rughly lay out some SFX tracks. I was lucky that found a kindly Wind SFX that could be edit and used for each transition of shots. 

    I think we will have lots work to do with foley, definitly.

     

     

  • 2009/04/29

    First meeting day

    It is Tuesday, Week 8, first day we meeting each other. We watched the animation together, again and again. It was hardly understand and bore when the first time I saw it, we chosed it was because it is a finished animation and proberly it is the only good quality animation through out the stock we have in the folder.

    It was surprised me because after we read through all the cards spining through the journey, finally we understood that the whole journey is about a person's life. From the begining he born in the hospital, his parents take him home, then he growing up, graduated from school, got a job, marry, got four children, then divorced until he die.

    Before we watch the animation, we though it's name is 'DICE', how ever, it was actually call 'Player ONE'.

    We've reach the decision, we love to work on an animation because it is totally blank, therefore we can design all the sounds freely, it is challenge but fun.  We decided to divide it into half and half, I will working on the first part then she works on the second. Although, possiblly we will work together.

    We both brain stormed generally what kinds of sound we need in the animation, and copy the animation into our usb then we will think about it then meet again on next week.

  • 2009/03/02

    Week 1 contd - [随堂笔记]

    声效分类:通常一个场景内就融合了所有以下的声效分类

    Sync dialogue

    Sync FX 主要声效

    ADR 后期配音

    Spot Fx 现场声效

    Foley 棚内录制声效

    Atoms

    SpecialFX 特别声效

    Loop Group 背景人声

    Source Music

    Score